AI Insights · Timothy · January 2023
Top 5 Free to Play Games on iOS in Netherlands Q4 2022
Discover the performance trends of the top 5 free-to-play iOS games in the Netherlands for Q4 2022, featuring key metrics like downloads, revenue, and active users.
The fourth quarter of 2022 saw notable performances from the top free-to-play iOS games in the Netherlands. Here’s a detailed look at their weekly downloads, revenue, and active user trends during this period, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. experienced a decline in both weekly downloads and active users throughout Q4. Downloads dropped from approximately 25K in late September to around 6K by mid-December, before ending the quarter at roughly 10K. Active users saw a similar trend, decreasing from 425K to about 312K. Revenue also trended downwards, starting at nearly $32K at the end of September and closing the year at around $7.5K.
MADFUT 23 by Madfut showed a sharp decrease in weekly downloads after its release in mid-October. Downloads plummeted from around 55K in the launch week to just over 3K by the end of December. Active users also saw a decline, starting at 28K and decreasing to 15.6K by the end of the quarter.
Voetbalpoules, developed by Jeroen Klarenbeek, had a notable spike in downloads in mid-November, reaching 47K, before dropping significantly to below 100 by the end of December. Revenue followed a similar pattern, peaking at $313 in mid-November and declining to zero by the end of the quarter.
Roblox from Roblox Corporation exhibited strong revenue growth throughout Q4. Weekly revenue started at about $73.5K and surged to over $159K by the final week of December. Downloads fluctuated but saw a peak of 14.3K in the last week of the year. Active users also increased, rising from 271K at the start of the quarter to nearly 310K by the end.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED displayed mixed trends. Downloads peaked at nearly 20K in mid-October but dropped to around 1.7K by the end of December. Active users saw a peak at 43K in late October, then declined to about 19K by the end of the quarter. Revenue showed variability, peaking at roughly $15.3K in mid-December.
For more detailed insights and trends, visit Sensor Tower.